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2024 Study Architecture Student Showcase - Part I

Welcome to the 2024 Study Architecture Student Showcase!

Over the summer, we called on architecture school faculty from across the globe to nominate graduating students whose work exemplifies excellence in architectural education. The submitted work reflects the various skills and concepts taught in architecture schools while inspiring future architecture students. With the Fall semester in full swing, we are excited to share these outstanding projects with you over the next few months.

These projects will focus on topics ranging from climate change and revitalization to public health and housing. Tune in every Tuesday and Thursday for a new installment focused on a specific topic.

Today’s showcase features projects that are centered around technology. As the world continues to make technological advances, architecture must adapt. Technology can benefit architecture in many ways, as demonstrated by the projects below. From AI and VR to robotics and other digital tools, these projects highlight opportunities to utilize technology as an avenue for innovation and construction.

Nexus by Angela Hanna, M. Arch ’24
Holy Spirit University of Kaslik (USEK) | Advisor: Louis Hachem

In the dynamic landscape of modern education, “NEXUS” underscores USEK’s unwavering commitment to excellence in education, envisioning a state-of-the-art, smart headquarters that serves as a global hub of interconnected learning.

The Faculty of Robotics and AI represents technological advancements. The iconic dome houses the main auditorium for global educational events, and the surrounding ring encapsulates research laboratories. Innovative features such as dynamic partitions and a revolving stage enhance flexibility, while holographic technology dissolves physical boundaries, fostering a network of knowledge exchange. Sustainability is a cornerstone of the Nexus, employing passive and active methods to reduce energy consumption. Welcome to Nexus, where Architecture, AI and Nature align.

Instagram: @angela.h_, @usekschoolofarchitecture

Architronics: Utilizing Virtual Reality in Architectural Pedagogy by Dean Lambros, B. Arch ’24
Kennesaw State University | Advisor: Robin Puttock

This research is about integrating the recent advancements in VR technology as a way to ‘playtest’ and design in architectural pedagogy. To better gauge the interest in VR and prove the need for VR integration, surveys were conducted among students and faculty within KSU’s College of Architecture and Construction Management (CACM).

A ‘site analysis’ was then conducted within surrounding firms in the greater Atlanta area, leading to precedent studies of local firms that use VR in their practice. By utilizing the firms’ advancements, this shed new light on how VR could be implemented into architectural pedagogy, and why it hasn’t been incorporated into the curriculum yet.

This then led to an analysis of four architectural metrics: light, form, tectonics, and program. Each of these metrics were analyzed in VR through case studies that best exemplify their features. Doing so allowed for a more immersive and concise design approach, which explored new ways to collaborate and critique, and help obtain a better sense of scale within each space.

To compare the architectural design process between traditional pedagogy and VR-tailored pedagogy, a research study was performed on a test group of 14 first-year students implemented in the spring semester 2024 accelerated program. They performed a small-scale design project where half utilized VR-centric design and the other half utilized traditional design. The students were critiqued based on the four metrics previously analyzed by qualified jurors, which revealed that the VR design group outperformed the traditional group by 20%, as well as getting twice as high of a score in the ‘program’ metric.

This research, performed within KSU’s College of Architecture and Construction Management, was utilized to propose a 2nd-year Studio course centered around these findings. This comparative analysis on VR pedagogy versus traditional design justifies the need to move towards a more immersive construction industry.

This project was recognized as a Thesis Competition Finalist.

Instagram: @robinzputtock,

Building Trust: Maintenance and Care for Autonomous Vehicles by Dear Liu, James Vadasz & Catherine Yu, BS (Bachelor of Science in Architecture) ‘24
Washington University in St. Louis | Advisor: Constance Vale

This multi-modal transit hub proposes a new AV transportation and maintenance center for people to learn about and experience the latest technology. To further publicize the use of AV, our building deliberately displays the acts of maintenance through material choices, apertures, and curated spatial sequences. As a result, we imagine the building welcoming anyone passing by as a place of efficiency, comfort, and wonder. 

Our design focuses on aperture and pushes it to the extreme. What if the ground floor was a multitude of portals that led one to their desired stops and lifted the building up? How can the mere use of a singular element not only segment spaces both above and below but also provide the necessary structural support for the building? 

This project was collected for the Washington University in St. Louis Student Work Publication, Approach.

Instagram: @dearliuweihang, @de_architects_, @jamesvadasz2, @catherineyu.qh, @constancevale, @washu.architecture

CITY IN POCKET, Level up TODAY! by Rachana Charate, M. Arch (Urban Design) ’24
R V College of Architecture | Advisors: Anup Naik & U. S. Maiya

This exploratory thesis looks at creating a people- and market-friendly urban environment by synthesizing AI computational analysis and generation to increase the efficiency and quality of architecture and urban design.

Cities are complex environments in which multiple factors play a role in shaping a liveable neighbourhood. The cities consist of many distinct data sets and stakeholders. The city development process is single-handed and static. The crafting and timely updating of zoning regulations represent a constant challenge for municipal governments, more so when said regulations attempt to guarantee that goals of liveable parameters are met and an equitable urban experience is ensured. Traditional standards and practices for a city continue to function and evolve, largely based on historical patterns and outdated workflows and are no longer adequate.

The current process for the design of an urban realm typically involves a team of architects, designers and planners that conceive a handful of schemes based on zoning requirements manually or with the help of CAD software. They may intend for the plan to achieve a set of performance goals (sociability, economic, environmental, etc.), but quantitative analysis is rarely conducted early and consistently through the design process. This makes it difficult to understand the full range of approaches that are possible on a site and the relative performance of each scheme. In order to best accommodate rapid urbanization while making cities more liveable, and equitable, designers must utilize quantitative tools to make informed decisions about their designs. Computational analysis and generative design techniques have been successfully used at the building scale to test numerous designs and quantify their performance, but are challenging to apply at the urban scale due to increased computational expense, difficulty in limiting inputs, and more stakeholders involved in the process. The purpose of this project is to introduce a methodology for AI generative models, capable of evaluating performance goals based on the information available at each step of the development and communicating the impacts on those goals of any decisions regarding land use, density and form, etc.

The City in Pocket proposes AI computational and generation, where the real and virtual are constructed as part of the same urban fabric, which will allow a re-thinking of long-established fundamental architecture and urban design values. It will contain an ever-accumulating amount of content, expanding infinitely, layer on layer. New media and the network-facilitated distribution will turn more people into both consumers and creators. While individuals may create and publish content, multi-authored channels will be created. The tool space is location-based, users can create 2D and 3D geo-tagged maps, reports, photographs, paths, zones, spatial data and recommendations, giving order and meaning to the city. An open framework of AI will allow anybody to freely contribute to the city and will breach the gaps between different areas, departments, expertise, and the general public and increase efficiency and quality.

Instagram: @_charate_, @usmaiya.design

Bespoke Moon by Austin White, B. Arch ’24
Kennesaw State University | Advisor: Jeffrey Collins

Welcome to Bespoke Moon, the next high-tech, component-based system that allows architects and designers to fully immerse themselves in design once again.

Designers grow up nurturing a passion for design, then eventually attend school to hone their skills. However, bringing these designs to life in the built environment involves a lot of tedious work and time to ensure safety, structural integrity, and compliance with codes. With that in mind, I aim to transform our traditional processes.

Bespoke Moon’s component-based system utilizes 3D-printed, prefabricated steel components that lock, seal, stack, and interlock in a unique way, allowing them to connect with one another and incorporate structure. These connections enable the components to withstand all weather and climate conditions in the future, potentially an extraterrestrial environment, reflecting an industrial outer-space aesthetic.

This high-tech component system is powered by Bespoke Moon’s new AI, which assists in generating these components, allowing architects and designers to focus solely on design. Moreover, the components generated from other designs provide an opportunity to create a library of Bespoke Moon components. This enables reuse in various ways in new designs across a variety of scales. The ultimate goal of this high-tech, component-based system is to allow architects and designers to dive back into design, as they were taught and born to do, by integrating artificial intelligence to revolutionize conventional construction and design processes in modern architecture.

This project was awarded third place in the KSU Architecture Thesis Competition 2024.

Operative Approaches: Potential in Limits in Design Process by Chantal Shahmooradian, M. Arch ’24
Toronto Metropolitan University | Advisors: Carlo Parente (Supervisor), Kate Myers (Second Reader) & John Cirka (Program Representative)

In the realm of architecture, limits are often perceived as obstacles, however, this research reimagines them as powerful catalysts for creativity. By embracing constraints and leveraging operative approaches– with structured systems revealing a comprehensive array of possibilities within project limitations– architects can unlock new depths of innovation within the design process. This research explores the transformative potential of working within limits, through the use of a variety of tools such as drawing, digital media, AI, and physical models to illustrate how constraints can inspire inventive solutions.

The thesis advocates for a holistic view of design tools, not merely as means of production but as active agents in the creative process. It demonstrates how models and drawing techniques can shape design outcomes from the earliest stages, fostering a dynamic and iterative approach. Through the use of exercises that implement transforming physical models, with chosen limits, the study underscores the critical role of limits in defining problem spaces and guiding the creative journey.

A key focus is the distinction between given constraints and those chosen by designers, showcasing the architect’s skill in navigating these boundaries. The research highlights heuristic reasoning’s impact on design decisions, balancing the benefits of guided problem-solving with an awareness of cognitive biases. Visual explorations with the use of dynamic physical models with limits demonstrate the potential of these approaches as key pedagogical tools which can enhance the way designers and architects approach design problems, fostering innovative design thinking strategies.

Operative approaches are explored through physical models inspired by 3D puzzles, which serve as inspiration for problem-solving methodologies within defined limits in the design research. These models reveal the rich spatial possibilities that emerge within set constraints, offering new avenues for creative exploration that exist within the limits.

By showcasing a series of innovative design solutions derived from these explorations, the thesis illustrates how constraints can be harnessed as opportunities rather than hindrances. This approach not only enhances architectural creativity but also provides meaningful insights and outcomes, demonstrating the profound potential of limits in the design process.

Instagram: @chantal_shah, @dastorontomet, @tmu_archgrad

Cadences of Being: Architecture for the Living by Anna Kosichenko, M. Arch ’24
Toronto Metropolitan University (formerly Ryerson University)| Advisors: Paul Floerke (Supervisor) | Stanislav Jurcovic (Second Reader) | Carlo Parente (Program Rep)

Architecture is an artifact frozen in time, a physical ‘time stamp’ – an object that reflects its environment and values. While such physical ‘time stamps’ define our relationship with mortality, it begs the question: “What is the future role of burial architecture in the realm of living?”

‘Funeral Machine’ is a conceptual representation of current outdated, mechanized and costly burial practices are centred on the efficiency of the process rather than the experience of users, facilitating further physical and metaphysical disconnect between life and death.

New technologies for sustainable dying provide an opportunity to reform the ritual of mourning and use the built form to redefine culture’s relationship with mortality and grief. The proposal provides a space for grieving in a city, crafting architecture that values human-centred experience and shines a light on death as part of life.

Instagram: @enot_sosna5, @tmu_archgrad

The Architecture Factory by Steven Fallon, M. Arch ’24
Boston Architectural College | Advisor: Sam Landay, AIA

The Architecture Factory contemplates craftsmanship in the context of contemporary architecture and re-imagines the role of the Architect in a new age of digital design and construction. Standing amidst the global housing and climate crises, the project asks how we can utilize robotics to not only advance construction and design efficiency but also enter a new age of design that is built upon excellence in the craft of building.  

The ideas of this thesis are represented through the design of a factory on the site of a previous machine shop on the waterfront of East Boston, Massachusetts. Inside, a new studio space takes hold, where architecture comes to life in the form of physical construction, a craft that is taught and learned, experimented with, and refined. No longer would architecture be represented just by drawings, but by physical and material representations of the designer’s imagination, built directly in the studio. Wielding the powers of the robot and computer to their advantage, here, the robot becomes a prosthetic arm and extension of the architect, while the architecture transcends from concepts and representations into physical, tangible creations.

The project first delves into the fabrication and construction methods of our future homes. It then examines the design and construction of the factory itself, considering the human interaction with the building process and asking how we can bring light to the processes that build the world around us. Robots construct their own factory and provide humans the space to observe the performance of construction from a distance. Architects serve as maestros of a robotic symphony, guiding these machines and orchestrating a performance of precision and efficiency-driven construction, resulting in an architecture that is founded in the fundamental elements of architecture – material, craft, and construction.

This project was awarded Commendations: Master of Theis Excellence – Architecture. 

Instagram: @stevenfallon7

Stay tuned for Part II!

2022 Study Architecture Student Showcase - Part II

We are back with week two of the 2022 Student Thesis Showcase featuring six more projects from schools across the US and Canada! This week’s projects explore the intersection of architecture and feminism as well as gender. If you missed it, make sure to check out Part I of this series.

We will be sharing these projects on Instagram at @studyarchitecture and @imadethat_ so let us know what you think there.

WINDS OF CHANGE by Leila Ghasemi, M.Arch ’22
Southern California Institute of Architecture | Advisor: Elena Manferdini

Do we have the capacity as architects to influence politics and bring social changes?
Does architecture still have a utopian agency to shape our future societies?

This thesis addresses Iran’s current situation, particularly the social injustice against women, by using architecture’s tools and analytical strategies through space, objects, videos, sounds, lights, materials, projection mapping, and the medium of dance to explore the role of new spaces of protests in social activism. Since Iran’s 1979 Revolution, Women have long faced legal, political, economic, and social challenges in Iran. Women are not allowed to work specific jobs, polygamy has become legal, and women have lost the right to divorce. For 43 years, Iranian women have not been allowed to express themselves through their bodies. The Islamic Republic mandated wearing a head covering, or hijab, in public. All females are required to cover their hair and dress modestly from puberty. Women cannot take off their compulsory hijab, cannot sing solo, cannot ride a bike, cannot dance.

Women have no place to protest and defend their human rights and make their voices heard against this cruelty. This thesis tries to create an opportunity to express dissent away from government surveillance or the immediate threat of police action. This thesis establishes a platform for activism and self-expression through the human body and tests the capacity of utopia (Hypothetical utopias) and activism in space. The platform for activism is an installation that includes an open inner space as a raised stage surrounded by an outer corridor, which together portrays and enacts women’s activism and government. The outer corridor is dark and narrow enough that people must enter it one at a time. There is a path with live google earth mapping of Azadi street in Iran where projected on the ground and pictures and videos of the 1979 Iran revolution on the wall that show we should move beyond this history. The inner space includes black fabrics offset from walls to create a dark area with a black box in the center where dancers perform. A camera hangs above the box to film dancers performing as live broadcasts are projected on the three black screens, and simultaneously, their expression through the camera is broadcast live to the whole world.

Iran’s government forbids all forms of activism (social, political, environmental). This multidisciplinary approach uses tools from architecture and dance to do more than each can do in isolation; it connects spatial strategies of architecture and the critical capacities of dance. This project will enact and empower the Iranian women protesting the mandatory hijab. The thesis creates a utopia, a fantasy reality, a truth that is not true, an act of optimism that shows something does not exist yet but could exist if we wanted it. This project will enact a piece of good news in this impossible situation in Iran through women’s choreographers to present the reality of the current situation in Iran and create a desire for the change we need to build. This is a revolution, through architecture and women’s body expression, to create a platform to protest for Iranian women’s activists, which could be developed everywhere, and people worldwide could see and hear them.

Watch Leila’s thesis presentation

Instagram: @leilaghasemi.la, @sciarc_manferdini

Architectural Design Strategies in Reentry Facilities: Post-Incarceration by Carly Chavez, M.Arch ’22
University of Florida | Advisor: Lisa Huang

The U.S. has one of the highest recidivism rates in the world. The population of women in prisons is rapidly increasing and thus creating gender-specific problems. Addressing these problems is often difficult because attention is focused on male inmates representing the majority prison population. All individuals, post-incarceration require housing, education, and work opportunity; however, research shows that women have a higher need for reintegration with the community and regaining custody of their children. Research also shows that the application of gender-informed policies is effective in reducing the recidivism rate. This acknowledges that men and women have different needs, and policy should address and respond to those differences. This project examines the conditions for women before, during, and after incarceration. The objective is to understand the gender-specific needs of women, what problems are being addressed, and how. Then, develop design strategies for women’s reentry facilities after incarceration. Ultimately, the research intends to contribute to the effort of reducing the number of women returning to prison, and to define the prominent external forces impacting women released from prison. This project focused on understanding these forces and the problems created to identify which issues can be translated into a solution in the built environment. This research proposes a multi-faceted women’s transitional facility as a building typology to support the effort to reduce recidivism.

There is an abrupt transition for incarcerated women as they finish their prison sentence, ultimately contributing to a higher likelihood to repeat offenses. Generally, this is the result of a lack of support for helping women transition into “normal” life. This project establishes that the architecture of transitional programs should reflect the specific needs of women to create an environment conducive to successful reentry into society. How does the architecture of transitional facilities change when children, community, and skill development are incorporated as part of the solution? This research advocates for a gradual reuniting of women with their children that parallels other efforts necessary to reintegrate women into the community. The architecture to support this program must establish the facility as a connection to the community with a focus on developing relationships between women, their children, and the community.

Architecture in Drag by Michael Evola, M.Arch ’22
Toronto Metropolitan University | Advisor: Marco Polo

Through imitation and parody, Architecture in Drag challenges architecture’s identity. “/” is an imitation of a building, a ballroom and a home. Situated in New York City, the birthplace of modern drag culture, / begins by separating and interconnecting two rowhouses through a horizontal structural grid. From the grid, all of its characters (program and circulation), are hung and interconnected through fluid architectonics. By hanging its characters, / removes the ground on which architecture rests upon. In its place, a series of fluid spaces affect the other. In this manner, space is boundless, inviting and encompassing. Similarly, / invites its audiences to customize it. Although its characters are organized within a grid, this, like the power of the grid within architecture is a false truth. Thanks to its semi-fixed industrial characters, all of /’s characters are free to be moved and be re-arranged Thereby, / has exactly half a plan. The industrial connections enabling this feature are appropriated from their intended use, like the appropriated fixtures drag performers utilize to re-arrange their identities. No material should be off-limit in the construction of architectural ideas. Moreover, no idea should be considered non-architectural. Architecture in Drag challenges the ground defining truths within abstractions such as architecture and gender. / is the byproduct of this challenge, it is a performance of architectural ‘truths’ parodied as fluid.

Instagram: @mikeevola

A Gender-Based Violence Architecture: Protection and Empowerment of Women by Isamar Collazo, B.Arch ’22
Pontifical Catholic University of Puerto Rico | Advisor: Pedro A. Rosario

Currently, there is a lack of places to protect female victims of domestic violence, focusing on self-help programs to assist them in becoming independent and reintegrating into society. The existing shelters isolate women from their environment, which makes the transition process difficult during reintegration into their context. Therefore, this project aims to protect female victims by promoting their independence through therapies, workshops, housing, and recreational activities so that they may have the necessary tools to return to the outside world. Also, most of the women that report the most cases are mothers of two or more children.

This project will allow the mother to be with her children by providing safe spaces for education and play areas for the kids. Creating a space close to their context will enable them to reduce the sense of isolation they experience while receiving the help they may need. Some of the site selection criteria were: to locate the project in densely populated areas, locate where there are more reported cases and where there is a lack of nearby shelters. The project is located in El Salvador due to the fact that it has the highest number of femicides (female-focused homicides) per capita among Latin American countries. Research shows 6.8 per 100,000 women, which represents 435 femicides per year. Most of these incidents have been reported in the capital city, Santa Tecla, San Salvador.

Dismantling the Architecture of Othering: Queer Reclamations of Space by Minette Murphy, M.Arch ’22
Carleton University | Advisor: Piper Bernbaum

This thesis positions itself around the opposing forces of architectural normativity and queer spatial production. It investigates heteronormativity and its spatial manifestations, in order to engage in the practice of queering space as an act of resistance. By researching the heteronormative order, and typologies such as the public toilet and the private home, it seeks to demonstrate architecture’s complicity in the process of othering queer bodies. Applying a norm-critical perspective to spatial phenomena, it encourages architects to divest from contributing to this form of spatial violence.

Next, it explores the act of queering as a contestation of the normative order through design. Continuing to dismantle various facets of heteronormative spatial production, six design explorations consider the body through a multi-scalar approach. As the site where queerness is initially produced, the body is where all contestations must begin. The first question ‘what is the body?’ deconstructs the normative body which forms the basis of all architectural standards in order to explore the concept of a fluid and relational body. The second ‘what is the layered body?’ analyzes the heteronormative imposition of meaning on clothing and the spatial implications of layer, while subverting both through costume. The third ‘what is the shared body?’ questions the privatization of the body and its various functions, and proposes opening private spaces up to new experiences. The fourth ‘what is the protected body?’ investigates spatial conditions that limit the safety of queer people, and mobilizes mechanisms innovated by the heteronormative order against itself. The fifth ‘what is the worshipped body?’ reflects on the abjection of queerness and implants queer rituals of joy into places that prohibited them. Finally, the sixth ‘what is the transcendent body?’ recounts moment of queer world building, and engages in open-ended experimentations of queer futurity. Throughout the whole document, this thesis seeks to question, reveal, subvert, and transform. Ultimately it will conclude that there is no one way to ‘queer.’ In all its forms, ‘queering’ is a practice of resisting normativity that should be embedded in the architectural practice of all.

Instagram: @minetteyo, @piperb

Offerings and Inheritances: Reconstructing Altars for Queer Vietnamese Kin by Thompson Cong Nguyen, M.Arch ’22
Carleton University | Advisor: Piper Bernbaum

How do we offer our selves – as diasporic, queer, Vietnamese families in settler-colonial Canada – to honour our ancestral kinship ties while creating space for new, authentic rituals and traditions? ‘Offerings and Inheritances for Queer Vietnamese Kin’, my architectural thesis at the Azrieli School of Architecture and Urbanism at Carleton University, Ottawa, investigates how practices of ancestral worship are performed in everyday sites scaled to the body, the street and the nightclub. This involved multi-modal and multi-scalar artistic explorations of offerings and identities which prompted the design of three new altars fitted to a suitcase, an urban storefront and a queer clubbing event. Each altar offers new fields of inquiry that embrace the mess of queer diasporic identities and affect how space is conventionally created through architectural design. This process invites designers, scholars, and queer, diasporic kinfolk to collectively reconstruct new practices of belonging for our ancestors, kin and our multi-adjectival selves.

Instagram: @thompydraws, @piperb

Check back next week for Part III of the Study Architecture Student Showcase.